Senin, 07 Desember 2009

Magina

Magina - The Anti-Mage Dota Hero Background

Twin sons to the great Prophet, the dota heroes Terrorblade and Magina were blessed with divine powers: Terrorblade granted with an unnatural affinity with life forces; Magina gifted with energy manipulation. Magina’s eventual overexposure to the magics gradually augmented his elemental resistances and bestowed him the unique ability to move faster than light itself. Now, broken by the dota hero Terrorblade’s fall to the dark side, Magina answers the Sentinel’s call in a desperate bid to redeem his brother. Every bitter strike turns the Scourge’s evil essences upon themselves, culminating in a finale that forces his enemy to awaken to the void within and spontaneously implode.

Magina - The Anti-Mage Dota Hero Stats

Magina - The Anti-Mage
Range: 100 | Move Speed: 320 | Primary: AGI
Str: 16 + 1.9 | Agi: 22 + 2.8 | Int: 15 + 1.5
Damage: 46 – 50 | HP: 454 | Mana: 195
HP Regen: 0.73 | Mana Regen: 0.61
Attack Speed: 1.13 | Armor: 2

Magina - The Anti-Mage Dota Hero Skills

Mana Break
Each attack dissipates mana based on spell level. Orb Effect.
Level 1 - Burns 16 mana and deals 10 damage.
Level 2 - Burns 32 mana and deals 19 damage.
Level 3 - Burns 48 mana and deals 29 damage.
Level 4 - Burns 64 mana and deals 38 damage.
Mana Cost: none
Cooldown: none

Blink (B)
Short distance teleportation that allows one to move in and out of combat.
Level 1 - 12 second cooldown.
Level 2 - 9 second cooldown.
Level 3 - 7 second cooldown.
Level 4 - 5 second cooldown.
Mana Cost: 60
Cooldown: none

Spell Shield ()
Magina channels a powerful warding magic, damping the negative effects of spells. Passive.
Level 1 - Reduces magic damage by 10%.
Level 2 - Reduces magic damage by 20%.
Level 3 - Reduces magic damage by 30%.
Level 4 - Reduces magic damage by 40%.
Mana Cost: none
Cooldown: none

Mana Void (V)
Creates a powerful void in an enemy unit caused by a lack of mana. For each mana point missing, the unit takes damage.
Level 1 - .6 damage per mana point missing.
Level 2 - .85 damage per mana point missing.
Level 3 - 1.1 damage per mana point missing.
Mana Cost: 125 / 200 / 275
Cooldown: 120/100/80

Senin, 30 November 2009

Meepo

Meepo the Geomancer Histrory



Originally worshipped by the pagan tribes of Germania and the black forests that encompassed it, Meepo is a mischievous spirit of the earth who enjoys burying his enemies alive in mountains of rock spikes, pinning them down into helplessness as he pummels them into submission with his mighty shovel. The most disturbing of the Geomancer’s powers, however, is his ability to separate his being into multiple selves, each as powerful as the original and making him potentially four times the trouble for the unlucky who encounter him.
 

Meepo the Geomancer facts

+ Meepo has the highest XP rate among all heroes in dota
+ Can surely kill most of heroes in level 6, and totally farming out every creep wave in lvl 7.
+ The one and only hero that doesn’t have a “Cooldown” with trap skill (Earthbind)
+ Only Tinker And Meepo that can control more than one lane at the same time.

- Lion And Lina are your worst enemy.
- Need a Skillful hand to extra fast creeping, jungling, killing, microing and teleport anyway.

Meepo geomancer Item Build (This item only depends on the condition but its mostly important) 

Start Item


And to complete the Item Set


Meepo Geomancer Skill Build


Earthbind (E)


Rains earthen spikes across a target area, pinning down all enemy units in the 225 AOE. Lasts 2 seconds.
Level 1 – 500 casting range.
Level 2 – 750 casting range.
Level 3 – 1000 casting range.
Level 4 – 1250 casting range.
Mana Cost: 100
Cooldown: 20/16/12/10

Poof (F)


Drawing mystical energies from the earth, Meepo can teleport to another Geomancer, leaving destruction in his wake. After channeling for 2 seconds, Meepo instantly teleports to nearest target Geomancer, dealing damage in 400 AOE in the departure and arrival locations.
Level 1 – 40 damage.
Level 2 – 80 damage.
Level 3 – 120 damage.
Level 4 – 160 damage.
Mana Cost: 140/120/100/80
Cooldown: 20/18/16/14

Geostrike (G)(Passive)


The Geomancer enchants his weapon with the essence of the earth, crushing the life from his enemies and numbing their legs. Slows target movement speed and deals 15 damage per second. The effects are additive with other geomancers. Lasts 2 seconds.
Level 1 – 5% slow.
Level 2 – 10% slow.
Level 3 – 15% slow.
Level 4 – 20% slow.
Mana Cost: N/A
Cooldown: N/A

Divided We Stand (D)(Passive)


Meepo summons an imperfect, semi-autonomous duplicate of himself, which can gain gold and experience and abilities. However, the clones cannot wield any items but the boots that Meepo himself wears. If one clone dies, they all die.
Level 1 – 1 Geomancer.
Level 2 – 2 Geomancers.
Level 3 – 3 Geomancers.
Level 4 -
Mana Cost: N/A
Cooldown: N/A



1. Earthbind
2. Poof
3. Poof
4. Earthbind
5. Poof
6. Divided We Stand
7. Poof
8. Earthbind
9. Earthbind
10. Geostrike
11. Divided We Stand
12. Geostrike
13. Geostrike
14. Geostrike
15. Stats
16. Divided We Stand
17 - 25. Stats

Meepo geomancer Enemy VS Best Allies

Meepo the geomancer worst enemy are stuner, most of game that played got lost because there are stuner AoE like Magnus, Stone Giant, Leviathan and Lich. There is no time to cast poof for each meepo coz you’ll stuned for a period of second, they will hit you first because you’re the weakest also the trouble some in team clash. And you will find that poof isn’t effective when you got hit by Tiny’s Avalanche. Some meepo will poof, other won’t. Best Friend also your worst enemy. Stuner will make you easier to position your earthbind and do poof easier.